Electronic Arts and DICE bring us another installment in this series of war games that have so much acceptance among FPS fans. Like the rest of the Battlefield art books, all the concepts and illustrations it contains are stupendous, loaded with realism and detail. This edition published by Titan Books has the same finish and quality as the rest of the publisher’s books, with quality prints and good binding.

The book can be divided into two parts. In the first we will find the design of characters and in the second with environments. Depending on where the action of the game is located, we will have a different location, a map, and in the book we will see several of the images used to recreate that location and get into the atmosphere.

In comparison, the environment part is about 97% bigger than the character development. I think this part falls a bit short. Consequently this book is a great reference for those interested in environment design of all kinds; cities, deserts, mountains, buildings, machinery, snowy places … I think there is practically everything! The techniques used are also constant throughout the book, most are 2D illustrations or paint over 3D material.

In any case, the environments are quite descriptive and very varied. Although the images are of very good quality, we found practically no realistic finishes. Almost everything has a 2d paint finish, brush illustration. Also, in the central pages, we can find some graphic content and logos.

In conclusion, it is a book that is quite good helps us understand the different areas of the game and is especially interesting for environment artists who wish to expand their references and their understanding of how to propose digital environments.


  • Authors: Martin Robinson
  • Publisher: Titan Books (November 5, 2013)
  • Hardcover: 192 pages
  • Product Dimensions: 23.8 x 2.2 x 31 cm
  • ISBN-13: 978-1781169285